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Red Alert 2 Command And Conquer Maps

 
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» Download fan-created maps for Yuri's Revenge » Download official Red Alert 2 / Yuri's Revenge maps, created by Westwood Studios Install Maps Red Alert 2 and Yuri's Revenge maps are placed in the folder where Red Alert 2 is installed. Typically, Red Alert 2 is installed at one of the following locations: • C: Westwood RA2 • C: Program Files EA Games Command & Conquer The First Decade Command & Conquer Red Alert(tm) II RA2 To install Red Alert 2/Yuri's Revenge maps that you've downloaded, extract them into the folder where you have RA2 installed. Submit Your Map Visit the page to submit a map for Red Alert 2. Your map will be reviewed for quality by our Maps Staff.

Pages in category 'Red Alert 2 Skirmish maps' The following 48 pages are in this category, out of 48 total. Portal:Red Alert 2. Red Alert 2 is the second installment set in the Red Alert Universe of the Command & Conquer series. (map editor) Red Alert universe. Maps for Command & Conquer: Red Alert 2 Yuri's Revenge (C&C: RA2YR).

•: October 23, 2000 •: October 27, 2000 Mode(s), Command & Conquer: Red Alert 2 is a by, which was released for on October 23, 2000 as the follow-up to. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. Command and Conquer: Red Alert 2 contains two playable factions, the Soviets and the Allies, which both previously appeared in.

The single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode. Red Alert 2 was a commercial and critical success, receiving an 86% from. Contents • • • • • • • • • • Plot [ ] Like all other Command & Conquer games, Command & Conquer: Red Alert 2 contains two separate campaigns, with distinct story lines, one for each playable faction. After the attempted conquest of Europe depicted in, the is in utter ruin.

Is dead, and the has been all but destroyed. The Allies determine that a regime change would cause mass unrest in the Soviet Union, and in order to gain both support and stability in the region, the victorious Allies name Alexander Romanov, a distant relative of, as the. Romanov acquiesces to the Allies' demands at first, though he builds up the Soviet military for 'defense purposes' – a cover for an intended of the. The game's story line starts off in 1972, with the caught completely off guard by the sudden massive Soviet invasion of the United States, with Soviet aircraft, naval vessels, amphibious forces, and paratroopers coming in on both the and and with the majority of Soviet ground forces coming in through, which had recently voted in a communist government, starting. Attempts to retaliate with the use of, but Yuri, leader of the Soviet Psychic Corps and Premier Romanov's top advisor, uses his to manipulate the personnel charged with launching the warheads and leaves them to explode in their silos. Within hours, the U.S.

Is overrun with troops. In response, the Michael Dugan establishes an emergency response team headed by General Dan Carville and the Commander known as 'The Ghost' (the player) to the Soviet army later in the game. Blue: playable Allied nations Red: playable Soviet nations Allied campaign [ ] A team led by Special Agent Tanya Adams is sent to to repel a invasion there. The player, with help from Tanya, successfully repels the Soviet invasion of New York City. Tanya and the Commander go to to liberate the and the air base there. As they return home victorious from the battle, it is discovered that a Soviet mind control device known as the Psychic Beacon, a device that can mind-control the people of entire cities, has been deployed in It is seen that the Psychic Beacon has controlled the minds of the President and General Ben Carville and several other key officials in the city, who surrender to the Soviets.

However, a strike team is sent into the city and destroys the Psychic Beacon while encountering attacks by mind-controlled civilians, freeing the key officials from Soviet mind control and allowing them to be rescued. Despite this, Washington, D.C.

Still remains in Soviet hands, forcing the and military to relocate themselves to to escape the threat of Soviet mind control. Allied intelligence has discovered that the Soviets have put another psychic device in, the Psychic Amplifier, which has the power 'to do to the country what the Psychic Beacon did to Washington'. The Allies promptly launch an offensive into Soviet-occupied from their Canadian base across, freeing the city and destroying the Psychic Amplifier.

In retaliation, General Vladimir, the chief commander of the invading Soviet forces, declares that he no longer has much use for the city of Chicago, so he deploys a nuclear missile in the city, completely destroying it. Write Your Own Novel Professional Version 2. Alarmed by the situation, leaders of,, and the agree to help the U.S. If they disarm the Soviet nuclear missile silos in.