Petz Catz 2 Ps2
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Contents • • • • • • • Wii and PS2 versions [ ] Unlike the PC and DS versions, the Wii and PlayStation 2 versions of the games are actually adventure games, so instead of taking care of a virtual pet, the player plays as a dog or cat who lives in a town on a large island, and who goes on an adventure to stop an evil wolf from destroying the universe. Gameplay [ ] The game is based on the The Dog Island, in which the player controls a dog or cat through environments while completing tasks. Before the game starts, the player is asked to choose the animal's breed, sex, and finally, name, all of which have no bearing in the game itself. The player can walk, run, creep, and push rocks as locomotion.
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Throughout the game, the player faces a variety of hostile animals, such as snakes, gorillas, and bats, who will hurt the player if approached when they are in a hostile mood; their mood is indicated by a bubble above them. The player starts out at 3, which is upgraded at certain points in the game up to 8; if all of them are depleted, the player has to start over from the last save point. The player can stun enemies by barking/meowing behind them, which can be held down for a longer effect (in the dog's case, it will turn their bark into a howl), or by throwing pebbles against them.
Bubbles appear above friendly as well, mostly to indicate that they need the player's help for a task. The player can explore 14 locales in the game, including the beach, lake, forest, and so on. Not all of them are open for the player at the start, requiring specific tasks to be completed first.
While the player will visit every area at one point in the game, many parts are optional and can be opened by skills obtained later in the game. Once the player earns the Warp Ring from Arvin, they can warp between six locales for free through a magical stone normally used for saving. Each area has its own hazards independent from the hostile animals, such as a poisonous lake in Sky Heights, overheating in Inferno Cave, and tornadoes in Lonesome Park. Some areas host zoo animals that can be challenged for minigames, including soccer and sprint, to make them return to South Pawville's zoo, where the player can challenge them again.
The game is tightly-knit as compared to The Dog Island; South Pawville acts as a central hub that connects all branches of the island. Due to this, there is no traveler's inn or shop; every purchase and full healing through sleeping are therefore only conductible in South Pawville. The game has a variety of obtainable items. Fruits, vegetables, and plot-related items are collected by sniffing and digging them (availability and location of the items are indicated in two circles that appear when the player are sniffing).
The player can catch butterflies, insects, and fishes, each of which can be sold at the pawn shop in South Pawville for gold, or, in the case of fishes, sent to the aquarium for later viewing. Gold, the game's currency, is also received as reward for completing tasks and can be spent to buy healing items, accessories, and clothing. The dog and cat editions of the game have virtually identical content, aside from the different animals populating them and certain theme naming (e.g. Healing items in the game are named after meat for dogs, but tunas for cats). Plot [ ] The player is a dog or cat living in South Pawville, a town located on a large island. The player's father, Arvin, owns the Magic Hat, a family inheritance that contains a powerful magic, which can be used for good or evil.